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Invisible Blueprints is a zine about my approach to designing immersive games. A 20-page, A5-sized zine with mini essays, marginalia and bits of inspiration; from my design desk to yours. 

 

Lovingly put together in a mixed-media form with lots of paper, glue and washi tape, then scanned and printed professionally. 

 

Contents:

1. INTRO: Not Quite a Manifesto

2. When design dissolves into behaviour 

3. 3 Rules I Design By

4. The Problem with "Immersion"

5. in my head... (A Thorn & Key moodboard)

6. Letting Worlds Happen; or How the worlds of Miracolia came to be.

7. Why do I keep designing Keys?

8. Notes to a Younger Self...

9. Alanna's Design Essentials

10. INSPO

11. OUTRO: The Next Game Awaits

Invisible Blueprints

$15.00Price
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