Invisible Blueprints is a zine about my approach to designing immersive games. A 20-page, A5-sized zine with mini essays, marginalia and bits of inspiration; from my design desk to yours.
Lovingly put together in a mixed-media form with lots of paper, glue and washi tape, then scanned and printed professionally.
Contents:
1. INTRO: Not Quite a Manifesto
2. When design dissolves into behaviour
3. 3 Rules I Design By
4. The Problem with "Immersion"
5. in my head... (A Thorn & Key moodboard)
6. Letting Worlds Happen; or How the worlds of Miracolia came to be.
7. Why do I keep designing Keys?
8. Notes to a Younger Self...
9. Alanna's Design Essentials
10. INSPO
11. OUTRO: The Next Game Awaits
Invisible Blueprints
$15.00Price
